Kingdom Hearts Crystal Crown Vs Costimc Arts Vs Ribbon
Synthesis Recipes
Particular Synthesis is unlocked after Sora gains the ability to use the Green Trinity. Enter the Accessory Shop in Traverse Boondocks and use the Greenish Trinity on the flooring to driblet a ladder that leads to the 2d floor.
At first merely six recipes are available. The more recipes you successfully create (or MIX equally the game says) the more volition be unlocked.
| Recipe | Fabric | Quantity |
| Mega-Potion | Spirit Shard | x1 |
| Ability Shard | x1 | |
| Mythril Shard | x4 | |
| Cottage | Lucid Shard | x1 |
| Bright Shard | x1 | |
| Free energy Bangle | Spirit Shard | x2 |
| Bright Shard | x1 | |
| Power Chain | Ability Shard | x2 |
| Lucid Shard | x1 | |
| Magic Armlet | Blaze Shard | x3 |
| Frost Shard | x3 | |
| Thunder Shard | x3 | |
| EXP Earring | Fury Stone | x1 |
| Power Stone | x1 | |
| Mythril Stone | x1 | |
| Repose Power | x1 | |
| Dark Thing | x3 | |
| Mega-Ether | Blaze Shard | x1 |
| Frost Shard | x1 | |
| Thunder Shard | x1 | |
| Mythril | x2 | |
| Guard Earring | Bright Shard | x3 |
| Frost Shard | x1 | |
| Mythril Shard | x3 | |
| Angel Bangle | Thunder Shard | x3 |
| Bright Gem | x3 | |
| Golem Concatenation | Blaze Shard | x3 |
| Spirit Precious stone | x1 | |
| Rune Armlet | Blaze Jewel | x3 |
| Frost Gem | x3 | |
| Thunder Gem | x3 | |
| Moogle Badge | Blazing Stone | x1 |
| Frost Rock | x1 | |
| Lightning Stone | x1 | |
| Mythril | x5 | |
| Orichalcum | x3 | |
| AP Upward | Blaze Gem | x2 |
| Frost Gem | x2 | |
| Thunder Gem | x2 | |
| Mythril | x4 | |
| Dark Ring | Lucid Precious stone | x2 |
| Bright Gem | x2 | |
| Master Earring | Spirit Shard | x5 |
| Spirit Jewel | x3 | |
| Fury Rock | x1 | |
| Gaia Bangle | Lucid Shard | x5 |
| Lucid Gem | x3 | |
| Lightning Stone | x1 | |
| Titan Chain | Ability Shard | x5 |
| Power Jewel | x3 | |
| Power Stone | x1 | |
| Mythril | Mythril Shard | x5 |
| Mythril Stone | x1 | |
| Mystery Goo | x1 | |
| Elixir | Power Crystal | x1 |
| Shiny Crystal | x1 | |
| Bright Crystal | x2 | |
| Orichalcum | x3 | |
| Defense Up | Lucid Shard | x3 |
| Bright Shard | x3 | |
| Vivid Precious stone | x2 | |
| Power Crystal | x1 | |
| Orichalcum | x5 | |
| Heartguard | Lucid Gem | x3 |
| Lucid Crystal | x1 | |
| Bright Crystal | x1 | |
| Iii Stars | Power Gem | x5 |
| Mystery Goo | x3 | |
| Shiny Crystal | x1 | |
| Atlas Armlet | Blaze Shard | x5 |
| Frost Shard | x5 | |
| Thunder Shard | x5 | |
| Mystery Goo | x1 | |
| Night Matter | x3 | |
| Crystal Crown | Lucid Crystal | x5 |
| Power Crystal | x1 | |
| Shiny Crystal | x1 | |
| Blazing Stone | x3 | |
| Frost Stone | x3 | |
| Dark Matter | Lucid Shard | x9 |
| Gale | x1 | |
| Mythril | x2 | |
| Megalixir | Lucid Gem | x5 |
| Lucid Crystal | x3 | |
| Gale | x2 | |
| Dark Matter | x1 | |
| Power Upwards | Spirit Shard | x5 |
| Spirit Jewel | x3 | |
| Ability Shard | x5 | |
| Ability Gem | x3 | |
| Dark Affair | x1 | |
| Cosmic Arts | Bright Shard | x5 |
| Vivid Gem | x3 | |
| Bright Crystal | x1 | |
| Mythril Stone | x3 | |
| EXP Bracelet | Energy Stone | x1 |
| Dazzling Stone | x1 | |
| Stormy Stone | x1 | |
| Orichalcum | x8 | |
| Dark Affair | x3 | |
| Ribbon | Blaze Gem | x5 |
| Frost Jewel | x5 | |
| Thunder Gem | x5 | |
| Gale | x1 | |
| Tranquillity Power | x3 | |
| Fantasista | Fury Stone | x3 |
| Power Stone | x3 | |
| Mythril Stone | x3 | |
| Energy Rock | x5 | |
| Seven Elements | Blazing Stone | x3 |
| Frost Rock | x3 | |
| Lightning Stone | x3 | |
| Dazzling Stone | x5 | |
| Ultima Weapon | Thunder Gem | x5 |
| Mystery Goo | x5 | |
| Tranquillity Power | x3 | |
| Stormy Rock | x3 | |
| Night Thing | x3 |
Synthesis Materials
The following list contains all synthesis items, organized alphabetically past name. It shows the minimum quantity Sora needs to synthesize all items once. "Enemy Drop?" tells you what enemies will drop this item upon defeat, and "Chest?" provides the location of a chest if applicable. Items with multiple options will exist listed separately below.
| Item | Quantity | Enemy Drib | Globe | Chest/Location |
| Blaze Gem | 10 | Bandit | Agrabah | Finish of the World, Agrabah portal |
| Blaze Shard | 12 | Red Nocturne | Various | None |
| Blazing Stone | 7 | Chimera | Halloween Town | None |
| Vivid Crystal | 4 | Defender | Hollow Bastion | None |
| Bright Precious stone | viii | Search Ghost | Cease of the World | Deep Jungle portal |
| Vivid Shard | 8 | Dark-green Requiem | Various | None |
| Dark Thing | 14 | None | Diverse | See below |
| Dazzling Stone | ten | Jet Balloon | Neverland | None |
| Energy Stone | 6 | Stealth Soldier | Hollow Bastion | None |
| Frost Gem | x | Sea Neon | Atlantica | End of the World, Olympus Coliseum portal |
| Frost Shard | ten | Blue Rhapsody | Various | None |
| Frost Stone | 7 | Grand Ghost | Monstro | None |
| Fury Stone | 5 | Gigas Shadow | Wonderland | None |
| Gale | vi | Affections Star | Finish of the World | End of the Globe, Concluding Dimension |
| Lightning Rock | v | Black Ballade | Deep Jungle | None |
| Lucid Crystal | ix | Darkball | Various | None |
| Lucid Precious stone | xiii | Gargoyle | Halloween Town | End of the Earth, Halloween Boondocks portal |
| Wight Knight | ||||
| Lucid Shard | 37 | Shadow | Diverse | None |
| Mystery Goo | x | White Mushroom | Various | None |
| Mythril | 17 | Curvation Behemoth | Various | Come across below |
| Mythril Shard | 12 | Pot Spider | Various | Come across below |
| Mythril Stone | 8 | Pot Scorpion | Agrabah | None |
| Orichalcum | 19 | None | None | See below |
| Power Crystal | iii | Wyvern | Hollow Breastwork | None |
| Ability Gem | eleven | Pirate | Neverland | None |
| Air Pirate | ||||
| Battleship | ||||
| Ability Shard | 13 | Powerwild | Deep Jungle | None |
| Bouncywild | ||||
| Power Stone | v | Sniperwild | Traverse Town | None |
| Serenity Power | 7 | Pinkish Agaricus | Deep Jungle | See below |
| Shiny Crystal | 3 | Wizard | Hollow Breastwork | None |
| Spirit Gem | 7 | Air Soldier | Traverse Town | End of the World, Traverse Town portal |
| Spirit Shard | 13 | Soldier | Various | None |
| Large Body | ||||
| Stormy Stone | 4 | Neoshadow | End of the World | None |
| Thunder Gem | xv | Screwdiver | Atlantica | None |
| Thunder Shard | 12 | Yellow Opera | Various | None |
Blazing Stone
| Enemy | Chimera |
| Location | Halloween Town |
| # Required | 7 |
| What you need | Zero specific |
Unfortunately, there is no quick identify to land. Starting time from Guillotine Gate, and piece of work your manner through the level dorsum to the Manor Ruins, where Sora fought Oogie Boogie. Drop down off the span to the footing below, where enemies immediately announced.
In society to encounter if the Chimera has spawned, await at the debate for the Red Trinity symbol. If you already take the item from this Trinity, but the symbol has reappeared, then the Chimera will spawn. If you lot have the treasure and the symbol is not there, yous will need to get out and re-enter the Manor Ruins until information technology does.
You lot will accept to defeat a handful of Wight Knights before the Chimera appears. Attack it normally until it jumps up onto a nearby bedrock. The Bubble will summon iv gargoyles, simply they are fairly easy to defeat.
Several times throughout this fight, the Chimera will enter a phase where it shoots out colored orbs of calorie-free. You lot want to hitting these back at the Bubble to earn some bonus experience, simply they also increase the gamble of extra Blazing Stones being dropped at the end of the fight. I can't confirm it, but it appears as though having Aerora/ga active during this phase automatically sends the light orbs back.
Nighttime Matter
Dark Matter is one of the rarest synthesis items. 11 can be constitute in a handful of places, but the final iii must be synthesized.
Chests
- Wonderland, Tea Party Garden, go to Bizarre Room (Side) and drop the teddy bear, Motility it while big to activate the clock, Move the clock to uncover a hidden doorway that leads to this chest
- Agrabah, Principal Street
- Monstro, White Trinity in Chamber half-dozen
- Hundred Acre Wood, Bouncing Spot
- Halloween Boondocks, Cemetery
- Neverland, Ship: Hold, behind the Yellow Trinity door
- Hollow Breastwork, Waterway
- Hollow Bastion, Thousand Hall
- End of the World, Behemothic Crevasse
Other
- Olympus Coliseum, consummate the Pegasus Cup Fourth dimension Trial
- Deep Jungle, Jungle Slider Mini Game, complete the Jade Spiral course
Energy Rock
| Enemy | Stealth Soldier |
| Location | Hollow Bastion |
| Items Required | 6 |
| What y'all need | Cease |
There are two rooms where Stealth Soldier tin spawn: the Entrance, and the Grand Hall.
Entrance
The best mode to grind here is to warp to the Library and exit either of the doors to the Entrance. Approach the main fountain to spawn the initial wave of enemies. If yous see 2 Wizards and 2 Large Bodies, leave and re-enter. If you come across 2 Wizards and i Big Body, a Stealth Soldier has likewise spawned.
One time you defeat this wave of enemies, caput up the staircase. Another Stealth Soldier will spawn with this group of enemies.
Finally, use the elevators to get to the second flooring, and find a third and final Stealth Soldier here.
Grand Hall (Recommended)
Warp to the Castle Chapel, and caput through the Lift End to get to the Grand Hall. The first group of enemies should spawn a Stealth Soldier in the second wave, aslope 2 Large Bodies. If you see iv regular Soldiers, leave and re-enter to try over again. Exist careful, as this Steath Soldier tends to disappear one time the Large Bodies are gone.
Head up the stairs to where Sora had his solo duel with Riku. Another ii Stealth Soldiers will appear during wave 3.
Despite being invisible, Sora can lock-on to the Stealth Soldiers merely similar any other enemy. Dealing enough damage to them will temporarily dispel their invisibility, but the easiest style to fight them is to cast Stop. This result lasts for an extremely brusque corporeality of time, only it is useful to make it shut and deal some damage.
Lucid Shard
Required: 37
These are regularly dropped from Shadows, which can be found everywhere. This is best combined with searching farming Gigas Shadows. 19 Lucid Shards are required to make other items, but y'all need an additional 18 in club to arts and crafts two extra Dark Matters.
Mythril
Required: 17
"An extremely rare metal ore." Mythril is found in several chests, and can exist synthesized equally well. xiii are required to make other items, with an additional 4 required to make ii extra Dark Matters.
Chests
- Traverse Town, Dark-green Room, modify the clock to seven:00
- Wonderland, Tea Party Garden, use the alternate entrance in Lotus Wood or High Jump
- Deep Jungle, Vines
- Deep Jungle, Tree House, in the boat
- Deep Jungle, Waterfall Cave
- Agrabah, Main Street
- Monstro, Sleeping room 5
- Monstro, Bedroom half-dozen
- Atlantica, Undersea Valley
- Atlantica, in the Sunken Ship
- Atlantica, Ursula's Lair
- Hollow Bastion, Base Level
Other
- Traverse Boondocks, postal service the 5th Postcard
- Traverse Boondocks, rescue 51 dalmatian puppies
- Olympus Coliseum, Green Trinity by the banners
- Hundred Acre Wood, break a log in Bouncing Spot
- Hundred Acre Wood, finish the Tigger'southward Giant Pot Mini-Game
- Neverland, open the 6:00 door
- Hollow Bastion, employ the red switch at the bottom of the Lift Finish
- End of the World, Final Dimension, defeat the Arch Behemoth
Mythril Shard
Required: 12
Mythril Shards are actually fairly common, as they tin can be found all over the identify in several chests, and are dropped by Pot Spiders.
Chests
- Traverse Town, in the Accessory Shop
- Traverse Town, on the roofs of the buildings in Second District
- Traverse Town, in the Synthesis Workshop
- Olympus Coliseum, Bluish Trinity
- Deep Jungle, in the Cliff area
- Deep Jungle, in the Tent
- Deep Jungle, in the Waterfall Cave
- Agrabah, Cavern of Wonders, Hall
- Agrabah, Cavern of Wonders, Treasure Room
- Hundred Acre Wood, Wood: Meadow
- Hundred Acre Wood, Bouncing Spot
- Atlantica, carmine shell in Undersea Valley
- Atlantica, blue shell in Undersea Gorge
- Atlantica, yellow beat out in Triton's Palace
- Atlantica, chest about the Sunken Ship
- Atlantica, chest in the Sunken Ship
- Halloween Town, Red Trinity in Manor'due south Ruins
- Terminate of the World, Final Dimension (x2)
Other
- Traverse Town, postal service the 2d Postcard
- Wonderland, Green Trinity in the Bizarre Room'due south fireplace
- Wonderland, Lotus Wood, pass through Bizarre Room (Side) to get here
- Wonderland, Bizarre Room, explore Baroque Room (Side) to drop the bear, and then return to Bizarre Room normal and Read the ruby book
- Deep Jungle, Green Trinity in Treetop
- Agrabah, Red Trinity in the Cave of Wonders Treasure Room
- Monstro, Green Trinity higher up Geppetto's send
- Monstro, Blue Trinity inside the Throat
- Hundred Acre Wood, finish the Block Tigger Mini-Game
- Hundred Acre Woods, merchandise three rare nuts to Owl
- Neverland, open the 3:00 door
- Neverland, open the 11:00 door
Orichalcum
Required: 19
The easiest identify to detect Orichalcum is the Detail Store in Traverse Boondocks. It is available for v,000 munny for one piece. Alternatively, you tin can pick them up from the post-obit places.
Chests
- Traverse Town, White Trinity in the Secret Waterway
- Wonderland, Lotus Forest, atop a lily pad above the pond (requires Glide)
- Deep Jungle, in Waterfall Cavern
- Deep Jungle, White Trinity in the Cavern of Hearts
- Atlantica, apply the geyser in the Undersea Gorge, accessed from Sunken Ship
- Atlantica, White Trinity in Triton'south Palace
- Halloween Boondocks, Oogie'south Manor (can be plant earlier or after the dominate)
- Neverland, Ship: Hold, behind the Yellow Trinity door
- Neverland, Pirate Ship, in one of the crow's nests
- Hollow Bastion, Elevator Finish
- Hollow Bastion, Castle Gates, glide across from the balustrade after going through the Lift Stop
- Hollow Bastion, Not bad Crest
Other
- Traverse Boondocks, mail the 8th Postcard
- Traverse Town, rescue 72 dalmatian puppies
- Olympus Coliseum, complete the Pegasus Cup Solo Challenge
- Olympus Coliseum, examine the royal pot outside of the Vestibule afterward completing the Hades Loving cup
- Hundred Acre Forest, bring five rare nuts to Owl
- Neverland, open the i:00 door
- Neverland, open the 9:00 door
Power Stone
| Enemy | Sniperwild |
| Location | Traverse Boondocks |
| # Required | v |
| What y'all need | Stopra/ga |
Sniperwilds begin spawning as soon every bit the 2nd Visit to Traverse Town, but I recommend waiting until Stopra or Stopga is unlocked.
Fly to Traverse Town and land at the Accessory Store. Leave through the door (or climb to the Synthesis Store and leave from in that location) and move through the doors to the second Commune. The Sniperwilds announced fairly regularly in the middle expanse in front of the fountain.
Initially, only one Sniperwild appears. After defeating information technology, two more appear. With those 2 taken out, three more of the Heartless volition spawn in. This wheel repeats a full of 5 times earlier catastrophe. Each time a Sniperwild is defeated, the experience is increased by 10p, and the chance for a Power Stone dropping is increased.
If Sora is seen by a Sniperwild, it will sound the alarm. At this point, more Sniperwilds will begin to spawn, making unavoidable ranged attacks at Sora. These Sniperwilds volition not driblet experience or items, so do non waste fourth dimension fighting them. Exit via the nearest door, and come dorsum to try again.
There is a very short window of time where Sora tin can attack and defeat the Sniperwild before the alarm goes off. While this is helpful, the all-time tactic is to wait for 1 of them to move away from the others and cast Cease. Sora should be more able to deal enough damage to defeat the Sniperwild before Stop wears off.
Serenity Power
| Enemy | Pink Agaricus |
| Location | Deep Jungle, Tree House |
| Items Required | 7 |
| What you demand | Aerora/ga, Stopra/ga, a depression Force/high MP Keyblade |
Equip a Keyblade with the lowest increase to Strength, and the highest increase to maximum MP. The best Keyblade for this is the Diamond Dust, which is awarded to Sora after completing the Gold Match at Olympus Coliseum. Additional accessories that raise MP, such as the Atlas Armlet and Cosmic Arts, are extremely useful.
If you haven't unlocked the Diamond Dust yet, the Lady Luck is a decent substitute.
Fly to Deep Jungle, and land at the Jungle: Tunnel. Jump upwards the platforms and move through the Treetop and Climbing Trees to the Tree House. Upon entering the area, yous are looking for a White Mushroom directly ahead on the path. If no White Mushroom is present, exit and re-enter the screen until they do. Come across the first picture below.
These White Mushrooms are slightly unlike in that they simply want you to cast Stop. There are three White Mushrooms to bandage End on, and the other ii are subconscious throughout the expanse.
Once all three White Mushrooms have been Stopped, the Pinkish Agaricus will spawn inside the Tree Firm. Run across the second motion picture below.
Do not engage the Pink Agaricus right away. Instead, bandage Aero on Sora, then Stop on the Heartless. Lock-on to the Pink Agaricus, then attack the head. The goal here is to become as pregnant a hit combo equally possible. In one case Finish wears off, a hit counter volition appear in the form of experience. The higher the combo, the ameliorate take chances that the Pink Agaricus will drop a Quiet Power.
I have seen several people online recommend equipping the Ragnarok Power for this fight, and using it to become even higher scores. In my experience, it didn't trigger frequently enough to be worth it.
| | What yous should encounter when you enter the Tree House. |
| | The Pink Agaricus inside the Tree Firm. |
Stormy Stone
| Enemy | Neoshadow |
| Location | Finish of the Globe |
| Items Required | four |
| What yous demand | Aerora/ga |
This enemy only appears in the final world, the End of the World, and is a rare enemy in the terminal area of the map. Aerora is sufficient, but Aeroga is better.
Fly to the Cease of the World, and choose to country at the Final Rest. Utilize the heart-shaped door to enter the Linked Worlds expanse. There are three potential enemy spawns here: a group of Invisibles and Angel Stars, several White Mushrooms, or eight Neoshadows.
The Neoshadows work similarly to the Gigas Shadows from Wonderland. As soon as they start to spawn, cast Aero on Sora. As stronger Shadows, they have the same annoying tactic, in that they tin merge with the ground and avert attacks. They teleport around a lot, and will occasionally outburst out of the ground to grab at Sora's anxiety.
With Aero up, attack the Neoshadows as normal. Aero volition deal abiding damage (assuming information technology is upgraded to Aerora or Aeroga), and protect Sora from damage. Only the concluding Neoshadow will drop an item, just the Stormy Stone has a significant drop take a chance assuming y'all defeat all viii.
Achievements
You lot gain several Achievements for synthesizing items. They will unlock in the following order:
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