Kingdom Hearts Crystal Crown Vs Costimc Arts Vs Ribbon

Synthesis Recipes

Particular Synthesis is unlocked after Sora gains the ability to use the Green Trinity. Enter the Accessory Shop in Traverse Boondocks and use the Greenish Trinity on the flooring to driblet a ladder that leads to the 2d floor.

At first merely six recipes are available. The more recipes you successfully create (or MIX equally the game says) the more volition be unlocked.

Recipe Fabric Quantity
Mega-Potion Spirit Shard x1
Ability Shard x1
Mythril Shard x4
Cottage Lucid Shard x1
Bright Shard x1
Free energy Bangle Spirit Shard x2
Bright Shard x1
Power Chain Ability Shard x2
Lucid Shard x1
Magic Armlet Blaze Shard x3
Frost Shard x3
Thunder Shard x3
EXP Earring Fury Stone x1
Power Stone x1
Mythril Stone x1
Repose Power x1
Dark Thing x3
Mega-Ether Blaze Shard x1
Frost Shard x1
Thunder Shard x1
Mythril x2
Guard Earring Bright Shard x3
Frost Shard x1
Mythril Shard x3
Angel Bangle Thunder Shard x3
Bright Gem x3
Golem Concatenation Blaze Shard x3
Spirit Precious stone x1
Rune Armlet Blaze Jewel x3
Frost Gem x3
Thunder Gem x3
Moogle Badge Blazing Stone x1
Frost Rock x1
Lightning Stone x1
Mythril x5
Orichalcum x3
AP Upward Blaze Gem x2
Frost Gem x2
Thunder Gem x2
Mythril x4
Dark Ring Lucid Precious stone x2
Bright Gem x2
Master Earring Spirit Shard x5
Spirit Jewel x3
Fury Rock x1
Gaia Bangle Lucid Shard x5
Lucid Gem x3
Lightning Stone x1
Titan Chain Ability Shard x5
Power Jewel x3
Power Stone x1
Mythril Mythril Shard x5
Mythril Stone x1
Mystery Goo x1
Elixir Power Crystal x1
Shiny Crystal x1
Bright Crystal x2
Orichalcum x3
Defense Up Lucid Shard x3
Bright Shard x3
Vivid Precious stone x2
Power Crystal x1
Orichalcum x5
Heartguard Lucid Gem x3
Lucid Crystal x1
Bright Crystal x1
Iii Stars Power Gem x5
Mystery Goo x3
Shiny Crystal x1
Atlas Armlet Blaze Shard x5
Frost Shard x5
Thunder Shard x5
Mystery Goo x1
Night Matter x3
Crystal Crown Lucid Crystal x5
Power Crystal x1
Shiny Crystal x1
Blazing Stone x3
Frost Stone x3
Dark Matter Lucid Shard x9
Gale x1
Mythril x2
Megalixir Lucid Gem x5
Lucid Crystal x3
Gale x2
Dark Matter x1
Power Upwards Spirit Shard x5
Spirit Jewel x3
Ability Shard x5
Ability Gem x3
Dark Affair x1
Cosmic Arts Bright Shard x5
Vivid Gem x3
Bright Crystal x1
Mythril Stone x3
EXP Bracelet Energy Stone x1
Dazzling Stone x1
Stormy Stone x1
Orichalcum x8
Dark Affair x3
Ribbon Blaze Gem x5
Frost Jewel x5
Thunder Gem x5
Gale x1
Tranquillity Power x3
Fantasista Fury Stone x3
Power Stone x3
Mythril Stone x3
Energy Rock x5
Seven Elements Blazing Stone x3
Frost Rock x3
Lightning Stone x3
Dazzling Stone x5
Ultima Weapon Thunder Gem x5
Mystery Goo x5
Tranquillity Power x3
Stormy Rock x3
Night Thing x3

Synthesis Materials

The following list contains all synthesis items, organized alphabetically past name. It shows the minimum quantity Sora needs to synthesize all items once. "Enemy Drop?" tells you what enemies will drop this item upon defeat, and "Chest?" provides the location of a chest if applicable. Items with multiple options will exist listed separately below.

Item Quantity Enemy Drib Globe Chest/Location
Blaze Gem 10 Bandit Agrabah Finish of the World, Agrabah portal
Blaze Shard 12

Red Nocturne

Various None
Blazing Stone 7 Chimera Halloween Town None
Vivid Crystal 4 Defender Hollow Bastion None
Bright Precious stone viii Search Ghost Cease of the World Deep Jungle portal
Vivid Shard 8

Dark-green Requiem

Various None
Dark Thing 14 None Diverse See below
Dazzling Stone ten Jet Balloon Neverland None
Energy Stone 6 Stealth Soldier Hollow Bastion None
Frost Gem x Sea Neon Atlantica End of the World, Olympus Coliseum portal
Frost Shard ten

Blue Rhapsody

Various None
Frost Stone 7 Grand Ghost Monstro None
Fury Stone 5 Gigas Shadow Wonderland None
Gale vi Affections Star Finish of the World End of the Globe, Concluding Dimension
Lightning Rock v Black Ballade Deep Jungle None
Lucid Crystal ix Darkball Various None
Lucid Precious stone xiii Gargoyle Halloween Town End of the Earth, Halloween Boondocks portal
Wight Knight
Lucid Shard 37 Shadow Diverse None
Mystery Goo x White Mushroom Various None
Mythril 17 Curvation Behemoth Various Come across below
Mythril Shard 12 Pot Spider Various Come across below
Mythril Stone 8 Pot Scorpion Agrabah None
Orichalcum 19 None None See below
Power Crystal iii Wyvern Hollow Breastwork None
Ability Gem eleven Pirate Neverland None
Air Pirate
Battleship
Ability Shard 13 Powerwild Deep Jungle None
Bouncywild
Power Stone v Sniperwild Traverse Town None
Serenity Power 7 Pinkish Agaricus Deep Jungle See below
Shiny Crystal 3 Wizard Hollow Breastwork None
Spirit Gem 7 Air Soldier Traverse Town End of the World, Traverse Town portal
Spirit Shard 13 Soldier Various None
Large Body
Stormy Stone 4 Neoshadow End of the World None
Thunder Gem xv Screwdiver Atlantica None
Thunder Shard 12 Yellow Opera Various None

Blazing Stone

Enemy Chimera
Location Halloween Town
# Required 7
What you need Zero specific

Unfortunately, there is no quick identify to land. Starting time from Guillotine Gate, and piece of work your manner through the level dorsum to the Manor Ruins, where Sora fought Oogie Boogie. Drop down off the span to the footing below, where enemies immediately announced.

In society to encounter if the Chimera has spawned, await at the debate for the Red Trinity symbol. If you already take the item from this Trinity, but the symbol has reappeared, then the Chimera will spawn. If you lot have the treasure and the symbol is not there, yous will need to get out and re-enter the Manor Ruins until information technology does.

You lot will accept to defeat a handful of Wight Knights before the Chimera appears. Attack it normally until it jumps up onto a nearby bedrock. The Bubble will summon iv gargoyles, simply they are fairly easy to defeat.

Several times throughout this fight, the Chimera will enter a phase where it shoots out colored orbs of calorie-free. You lot want to hitting these back at the Bubble to earn some bonus experience, simply they also increase the gamble of extra Blazing Stones being dropped at the end of the fight. I can't confirm it, but it appears as though having Aerora/ga active during this phase automatically sends the light orbs back.

Nighttime Matter

Dark Matter is one of the rarest synthesis items. 11 can be constitute in a handful of places, but the final iii must be synthesized.

Chests

  • Wonderland, Tea Party Garden, go to Bizarre Room (Side) and drop the teddy bear, Motility it while big to activate the clock, Move the clock to uncover a hidden doorway that leads to this chest
  • Agrabah, Principal Street
  • Monstro, White Trinity in Chamber half-dozen
  • Hundred Acre Wood, Bouncing Spot
  • Halloween Boondocks, Cemetery
  • Neverland, Ship: Hold, behind the Yellow Trinity door
  • Hollow Breastwork, Waterway
  • Hollow Bastion, Thousand Hall
  • End of the World, Behemothic Crevasse

Other

  • Olympus Coliseum, consummate the Pegasus Cup Fourth dimension Trial
  • Deep Jungle, Jungle Slider Mini Game, complete the Jade Spiral course

Energy Rock

Enemy Stealth Soldier
Location Hollow Bastion
Items Required 6
What y'all need Cease

There are two rooms where Stealth Soldier tin spawn: the Entrance, and the Grand Hall.

Entrance

The best mode to grind here is to warp to the Library and exit either of the doors to the Entrance. Approach the main fountain to spawn the initial wave of enemies. If yous see 2 Wizards and 2 Large Bodies, leave and re-enter. If you come across 2 Wizards and i Big Body, a Stealth Soldier has likewise spawned.

One time you defeat this wave of enemies, caput up the staircase. Another Stealth Soldier will spawn with this group of enemies.

Finally, use the elevators to get to the second flooring, and find a third and final Stealth Soldier here.

Grand Hall (Recommended)

Warp to the Castle Chapel, and caput through the Lift End to get to the Grand Hall. The first group of enemies should spawn a Stealth Soldier in the second wave, aslope 2 Large Bodies. If you see iv regular Soldiers, leave and re-enter to try over again. Exist careful, as this Steath Soldier tends to disappear one time the Large Bodies are gone.

Head up the stairs to where Sora had his solo duel with Riku. Another ii Stealth Soldiers will appear during wave 3.

Despite being invisible, Sora can lock-on to the Stealth Soldiers merely similar any other enemy. Dealing enough damage to them will temporarily dispel their invisibility, but the easiest style to fight them is to cast Stop. This result lasts for an extremely brusque corporeality of time, only it is useful to make it shut and deal some damage.

Lucid Shard

Required: 37

These are regularly dropped from Shadows, which can be found everywhere. This is best combined with searching farming Gigas Shadows. 19 Lucid Shards are required to make other items, but y'all need an additional 18 in club to arts and crafts two extra Dark Matters.

Mythril

Required: 17

"An extremely rare metal ore." Mythril is found in several chests, and can exist synthesized equally well. xiii are required to make other items, with an additional 4 required to make ii extra Dark Matters.

Chests

  • Traverse Town, Dark-green Room, modify the clock to seven:00
  • Wonderland, Tea Party Garden, use the alternate entrance in Lotus Wood or High Jump
  • Deep Jungle, Vines
  • Deep Jungle, Tree House, in the boat
  • Deep Jungle, Waterfall Cave
  • Agrabah, Main Street
  • Monstro, Sleeping room 5
  • Monstro, Bedroom half-dozen
  • Atlantica, Undersea Valley
  • Atlantica, in the Sunken Ship
  • Atlantica, Ursula's Lair
  • Hollow Bastion, Base Level

Other

  • Traverse Boondocks, postal service the 5th Postcard
  • Traverse Boondocks, rescue 51 dalmatian puppies
  • Olympus Coliseum, Green Trinity by the banners
  • Hundred Acre Wood, break a log in Bouncing Spot
  • Hundred Acre Wood, finish the Tigger'southward Giant Pot Mini-Game
  • Neverland, open the 6:00 door
  • Hollow Bastion, employ the red switch at the bottom of the Lift Finish
  • End of the World, Final Dimension, defeat the Arch Behemoth

Mythril Shard

Required: 12

Mythril Shards are actually fairly common, as they tin can be found all over the identify in several chests, and are dropped by Pot Spiders.

Chests

  • Traverse Town, in the Accessory Shop
  • Traverse Town, on the roofs of the buildings in Second District
  • Traverse Town, in the Synthesis Workshop
  • Olympus Coliseum, Bluish Trinity
  • Deep Jungle, in the Cliff area
  • Deep Jungle, in the Tent
  • Deep Jungle, in the Waterfall Cave
  • Agrabah, Cavern of Wonders, Hall
  • Agrabah, Cavern of Wonders, Treasure Room
  • Hundred Acre Wood, Wood: Meadow
  • Hundred Acre Wood, Bouncing Spot
  • Atlantica, carmine shell in Undersea Valley
  • Atlantica, blue shell in Undersea Gorge
  • Atlantica, yellow beat out in Triton's Palace
  • Atlantica, chest about the Sunken Ship
  • Atlantica, chest in the Sunken Ship
  • Halloween Town, Red Trinity in Manor'due south Ruins
  • Terminate of the World, Final Dimension (x2)

Other

  • Traverse Town, postal service the 2d Postcard
  • Wonderland, Green Trinity in the Bizarre Room'due south fireplace
  • Wonderland, Lotus Wood, pass through Bizarre Room (Side) to get here
  • Wonderland, Bizarre Room, explore Baroque Room (Side) to drop the bear, and then return to Bizarre Room normal and Read the ruby book
  • Deep Jungle, Green Trinity in Treetop
  • Agrabah, Red Trinity in the Cave of Wonders Treasure Room
  • Monstro, Green Trinity higher up Geppetto's send
  • Monstro, Blue Trinity inside the Throat
  • Hundred Acre Wood, finish the Block Tigger Mini-Game
  • Hundred Acre Woods, merchandise three rare nuts to Owl
  • Neverland, open the 3:00 door
  • Neverland, open the 11:00 door

Orichalcum

Required: 19

The easiest identify to detect Orichalcum is the Detail Store in Traverse Boondocks. It is available for v,000 munny for one piece. Alternatively, you tin can pick them up from the post-obit places.

Chests

  • Traverse Town, White Trinity in the Secret Waterway
  • Wonderland, Lotus Forest, atop a lily pad above the pond (requires Glide)
  • Deep Jungle, in Waterfall Cavern
  • Deep Jungle, White Trinity in the Cavern of Hearts
  • Atlantica, apply the geyser in the Undersea Gorge, accessed from Sunken Ship
  • Atlantica, White Trinity in Triton'south Palace
  • Halloween Boondocks, Oogie'south Manor (can be plant earlier or after the dominate)
  • Neverland, Ship: Hold, behind the Yellow Trinity door
  • Neverland, Pirate Ship, in one of the crow's nests
  • Hollow Bastion, Elevator Finish
  • Hollow Bastion, Castle Gates, glide across from the balustrade after going through the Lift Stop
  • Hollow Bastion, Not bad Crest

Other

  • Traverse Boondocks, mail the 8th Postcard
  • Traverse Town, rescue 72 dalmatian puppies
  • Olympus Coliseum, complete the Pegasus Cup Solo Challenge
  • Olympus Coliseum, examine the royal pot outside of the Vestibule afterward completing the Hades Loving cup
  • Hundred Acre Forest, bring five rare nuts to Owl
  • Neverland, open the i:00 door
  • Neverland, open the 9:00 door

Power Stone

Enemy Sniperwild
Location Traverse Boondocks
# Required v
What y'all need Stopra/ga

Sniperwilds begin spawning as soon every bit the 2nd Visit to Traverse Town, but I recommend waiting until Stopra or Stopga is unlocked.

Fly to Traverse Town and land at the Accessory Store. Leave through the door (or climb to the Synthesis Store and leave from in that location) and move through the doors to the second Commune. The Sniperwilds announced fairly regularly in the middle expanse in front of the fountain.

Initially, only one Sniperwild appears. After defeating information technology, two more appear. With those 2 taken out, three more of the Heartless volition spawn in. This wheel repeats a full of 5 times earlier catastrophe. Each time a Sniperwild is defeated, the experience is increased by 10p, and the chance for a Power Stone dropping is increased.

If Sora is seen by a Sniperwild, it will sound the alarm. At this point, more Sniperwilds will begin to spawn, making unavoidable ranged attacks at Sora. These Sniperwilds volition not driblet experience or items, so do non waste fourth dimension fighting them. Exit via the nearest door, and come dorsum to try again.

There is a very short window of time where Sora tin can attack and defeat the Sniperwild before the alarm goes off. While this is helpful, the all-time tactic is to wait for 1 of them to move away from the others and cast Cease. Sora should be more able to deal enough damage to defeat the Sniperwild before Stop wears off.

Serenity Power

Enemy Pink Agaricus
Location Deep Jungle, Tree House
Items Required 7
What you demand Aerora/ga, Stopra/ga, a depression Force/high MP Keyblade

Equip a Keyblade with the lowest increase to Strength, and the highest increase to maximum MP. The best Keyblade for this is the Diamond Dust, which is awarded to Sora after completing the Gold Match at Olympus Coliseum. Additional accessories that raise MP, such as the Atlas Armlet and Cosmic Arts, are extremely useful.

If you haven't unlocked the Diamond Dust yet, the Lady Luck is a decent substitute.

Fly to Deep Jungle, and land at the Jungle: Tunnel. Jump upwards the platforms and move through the Treetop and Climbing Trees to the Tree House. Upon entering the area, yous are looking for a White Mushroom directly ahead on the path. If no White Mushroom is present, exit and re-enter the screen until they do. Come across the first picture below.

These White Mushrooms are slightly unlike in that they simply want you to cast Stop. There are three White Mushrooms to bandage End on, and the other ii are subconscious throughout the expanse.

Once all three White Mushrooms have been Stopped, the Pinkish Agaricus will spawn inside the Tree Firm. Run across the second motion picture below.

Do not engage the Pink Agaricus right away. Instead, bandage Aero on Sora, then Stop on the Heartless. Lock-on to the Pink Agaricus, then attack the head. The goal here is to become as pregnant a hit combo equally possible. In one case Finish wears off, a hit counter volition appear in the form of experience. The higher the combo, the ameliorate take chances that the Pink Agaricus will drop a Quiet Power.

I have seen several people online recommend equipping the Ragnarok Power for this fight, and using it to become even higher scores. In my experience, it didn't trigger frequently enough to be worth it.

What yous should encounter when you enter the Tree House.

The Pink Agaricus inside the Tree Firm.

Stormy Stone

Enemy Neoshadow
Location Finish of the Globe
Items Required four
What yous demand Aerora/ga

This enemy only appears in the final world, the End of the World, and is a rare enemy in the terminal area of the map. Aerora is sufficient, but Aeroga is better.

Fly to the Cease of the World, and choose to country at the Final Rest. Utilize the heart-shaped door to enter the Linked Worlds expanse. There are three potential enemy spawns here: a group of Invisibles and Angel Stars, several White Mushrooms, or eight Neoshadows.

The Neoshadows work similarly to the Gigas Shadows from Wonderland. As soon as they start to spawn, cast Aero on Sora. As stronger Shadows, they have the same annoying tactic, in that they tin merge with the ground and avert attacks. They teleport around a lot, and will occasionally outburst out of the ground to grab at Sora's anxiety.

With Aero up, attack the Neoshadows as normal. Aero volition deal abiding damage (assuming information technology is upgraded to Aerora or Aeroga), and protect Sora from damage. Only the concluding Neoshadow will drop an item, just the Stormy Stone has a significant drop take a chance assuming y'all defeat all viii.

Achievements

You lot gain several Achievements for synthesizing items. They will unlock in the following order:

Find anything you lot call up is wrong with this walkthrough? Help us prepare it by posting in its Walkthrough Thread.

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Source: https://www.trueachievements.com/game/KINGDOM-HEARTS-HD-15-25-ReMIX/walkthrough/20

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